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Dead Space Door

Game art portfolio prop based on concept art featured in "The Art of Dead Space" book. The models, bakes, UVs and high poly render were done in Maya (small tweaks late in the project with 3ds Max). The renders were done in Unreal 4 and textures were painted in Mudbox and Photoshop. 4274 tris in Unreal, and the base color and gloss maps were altered in Unreal as well.

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Wire
Maps