This is a game art portfolio piece of the Cerberus M-13 Raptor sniper Rifle from Mass Effect 3. Maya was used in the beginning for modeling and UVs, but 3ds Max took over later in the process. 3ds Max was the baker (I did not paint out any errors on the final bake), and materials were painted in Substance Painter. Some Photoshop was used as well. Render in Unreal 4.